Feature Ideas
Submit IdeaWhen and What to Randomize
When should we rely on randomness and what should we randomize?
Todd Terwilliger2
Wolves Upon the Coast
https://lukegearing.blot.im/wolves-upon-the-coast
Todd Terwilliger1
Overview of Black Sword Hack: Ultimate Chaos Edition
The pdf of the new edition just dropped for kickstarter backers. It's an evocative and beautifully arted (by the Knock zine creators) spin on BX/Black Hack heavily inspired by Elric.
Ian B1
What Glass Onion says about campaign design
What does the Glass Onion movie tell us about designing campaigns?
Todd Terwilliger0
Review of Downtime in Zyan
I don't know if you've looked at DiZ before, but I'm considering it for my players and would be interested in your thoughts on it. By the author of Through Ultan's Door.
KevinL0
Goblin Punch: Fixing the Random Encounter
A great article by Goblin Punch on using a player facing countdown mechanic for random encounters. https://goblinpunch.blogspot.com/2023/04/the-underclock-fixing-random-encounter.html?sc=1681399747985#c8935479836715757739
Ian B0
What The Last of Us Teaches About Campaign Design
I never played The Last of Us videogames but, having just finished watching the first season of the HBO series, I have some thoughts on what the show can teach us about building out our TTRPG campaigns.
Todd Terwilliger0
Start Your Campaign with Your Villain
When you build a campaign, start out with your villain-- flesh them out-- and build outward from there.
Todd Terwilliger0
Shadowdark
https://www.kickstarter.com/projects/shadowdarkrpg/shadowdark-rpg-old-school-gaming-modernized
Todd Terwilliger1
The Importance of Encounter Space
How the space allotted to an encounter sets the parameters of that encounter.
Todd Terwilliger0