When should we rely on randomness and what should we randomize?
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https://lukegearing.blot.im/wolves-upon-the-coast
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The pdf of the new edition just dropped for kickstarter backers. It's an evocative and beautifully arted (by the Knock zine creators) spin on BX/Black Hack heavily inspired by Elric.
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What does the Glass Onion movie tell us about designing campaigns?
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I don't know if you've looked at DiZ before, but I'm considering it for my players and would be interested in your thoughts on it. By the author of Through Ultan's Door.
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A great article by Goblin Punch on using a player facing countdown mechanic for random encounters. https://goblinpunch.blogspot.com/2023/04/the-underclock-fixing-random-encounter.html?sc=1681399747985#c8935479836715757739
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I never played The Last of Us videogames but, having just finished watching the first season of the HBO series, I have some thoughts on what the show can teach us about building out our TTRPG campaigns.
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When you build a campaign, start out with your villain-- flesh them out-- and build outward from there.
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https://www.kickstarter.com/projects/shadowdarkrpg/shadowdark-rpg-old-school-gaming-modernized
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How the space allotted to an encounter sets the parameters of that encounter.
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